
Pidgey: Gust: Pushes them to a different target (redirect). Butterfree (25 candies): Sleep Powder: Blocks their action, 50% chance of sleeping through the day. Metapod (12 candies) Harden: Can't be lynched. Caterpie: String Shot: Slows down a person (blocks their action and forces it to happen the following night). Beedrill (25 candies): Poison Jab: Can sting 1 person per night. Kakuna (12 candies): Harden: Can't be killed at night. Weedle: Poison Sting: Can sting one person at night. Clefable (50 candies): Moonblast: Trap for Night/Day. Clefairy: Metronome: Dice Roll action (1: Block 2: Spy 3: Redirect 4: Kill 5. Gyrados (50 candies): Hyper Beam: Kill every other night.
Golbat (50 candies): Confuse Ray: Redirect (Active). When this happens you win the game but are still alive and can't be recruited anymore. Other Pokemon: Independent until captured by a team WINCON: If not recruited, evolve yourself to your final evolution stage with no help. Team Mystic: Has EITHER RID Kill or RID Recruit each night. Team Instinct: Has EITHER RID Kill or RID Recruit each night.
Team Valor: Has EITHER RID Kill or RID Recruit each night. Candies are awarded at the beginning of each cycle and Pokemon can choose to evolve the cycle that they have enough candies to do so.Each team is awarded 3 candies that can be used on any Pokemon per number of members.
Each second stage Pokemon evolved from 25 candies (Gloom, Haunter, and Kadabra) gets 6 candies per night and 6 candies per day. Each first stage Pokemon gets 3 candies per night and 3 candies per day. A 3 way battle between Team Valor, Team Instinct and Team Mystic, with each team starting with 2 Pokemon and being able to recruit from there. This is a 3-faction Mafia game belonging to Hybrid games.